Overview of Shelling for 2-Manifold Surface Reconstruction Based on 3D Delaunay Triangulation
Abstract
Recently, methods have been proposed to reconstruct a 2-manifold surface from a sparse cloud of points estimated from an image sequence. Once a 3D Delaunay triangulation is computed from the points, the surface is searched by growing a set of tetrahedra whose boundary is maintained 2-manifold. Shelling is a step that adds one tetrahedron at once to the growing set. This paper surveys properties that helps to understand the shelling performances: shelling provides most tetrahedra enclosed by the final surface but it can " get stuck " or block in unexpected cases.
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